A fan implementation of Exceed Guilty Gear edition.

Still very much dev-art, but should be functional.

No affiliation with Exceed or Guilty Gear.

Anonymous match data is collected when playing online.


Updated 14 days ago
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
Authordaktagames
GenreFighting, Card Game
Made withGodot
Tagsexceed

Download

Download
exceedgg.exe 133 MB
Version 70 22 days ago

Comments

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Hey, guys. I'm not sure how exactly replay section works. Any help with that? Thanks.

(+1)

Currently, you can only copy it from in the game (Button in the combat log) and then paste it in the box to replay it.
And depending on browser you can't even copy it out of the app.
I'd like to figure out how to hack up the html5 to let you copy it correctly, but haven't gotten to it.
Definitely some feature work to actually just see existing games and replay them.

UI improvement.

Rachel (s5) boosts that  deal some damage (like lightning rode).

Boost damage do not displaying into block hint. That's slightly confusing.

Rachel can also not spend it though, so it doesn't quite make sense to include that in the damage.

Tempest Dahlia (George XIII) on after.

Bug in overdrive and Arakune (s5).

When card leave overdrive area app think that overdrive effect was triggered. But this is wrong for Arakune passive effect that spend overdrive during attacks.

His card says "The first time each Strike when you reveal an attack, discard the card from your Overdrive (performing your Overdrive effect)."
So this is correct.

Ouch, sorry then... i played it wrong all the time! =)))

Ken's Exceed action is wrong. It says you "may" close 1. But the game does it as if it was mandatory to close 1.

(+2)

As I read it, the action is "You may: [close 1 and draw a card]. Then, you may: [strike]." Technically the first clause is optional, but at that point it's just the same as taking the prepare or strike actions. (I'm pretty sure you don't get to draw and strike without closing, but correct me if I'm wrong.)

(+2)

"As an action, you may [do something]" is just how actions are templated. I don't think it's really saying "Action: You may [do something]", but rather "You may do this as an action: [do something]". It reads naturally, which makes the game more approachable.

You can see it used on the characters abilities of Umina, Ryu, Bang, etc., when there's really no reason for their effects to be optional. D'janette doesn't use it, but that's a compromise because it literally won't fit in her text box. S4 is inconsistent with it, but S4 is kind of notorious for bad templating. Newer characters obviously use "Action:", which is shorter and removes this ambiguity.

But I think it's fair to say that "close 1 and draw 1" is a mandatory effect. Even if it weren't, it's both or neither, because it's "you may [close 1 and draw 1]", so there's no reason to take that action if you're not going to do it (otherwise, Strike or Change Cards 0). At the very least, it's ambiguous, but it is clearly against the design ethos of Ken to have such a fiddly effect, and it's especially problematic in a digital implementation to have pointlessly optional effects, since every extra decision requires input and wastes time.

Not sure if this is a bug, but the BGM doesn't play during matches

(+2)

Currently by design. The BGM is mostly there on the main menu so you know whether your browser has put the tab to sleep or not.

(+1)

Loving this, much nicer than playing on TTS in my opinion. Are there any plans to add the solo fighters?

No plans for Season 2/promo characters

(+1)

this is so good i'm having such a good time with it

(+1)

This is so great! Thanks a lot!

(+1)

Have fun, and make sure to post any bugs or feature requests.

(+1)

Thanks a lot for the effort. Everything works soo smoothly.

(+1)

Glad you're enjoying it!

(+1)

Incredible job implementing this! makes it a lot less scary to get back into practice so you don't embarrass yourself in front of way better players!

(+1)

Glad you're enjoying it!

(+1)

Haven't played much yet, just wanted to express my appreciation for your work so  far. I'm excited to see if this develops further, thanks for this!

(+1)

What a lovely implementation so far. Haven't tried MP with my partner yet, but very functional so far against the AI! Works well on my android Pixel8 as well.

(+1)

Nice! Glad it's working for you. Let me know if you encounter any bugs.