A fan implementation of the Hololive card game.

I have no affiliation with Cover/Hololive. I own none of the IP/assets.

Updated 6 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(10 total ratings)
Authordaktagames
GenreCard Game
Made withGodot

Comments

Log in with itch.io to leave a comment.

Rule change:

Q229 (2024.10.23)

Q - hBP01-123〈野うさぎ同盟〉が付いているhBP01-043〈兎田ぺこら〉がアーツ〈全人類兎化計画〉を使用しました。 hBP01-123〈野うさぎ同盟〉の能力を使用した場合、振り直せるサイコロの数はいくつですか?

A - 3回振った結果をなかったことにして、再度3回サイコロを振ります。

This is on the list of things to fix.

Bug:

When you Bloom 2nd Marine(hBP02-033) and salvage a Holomem from the archive, if the salvaged Holomem is a damaged and archived Holomem, it is brought by hand with a damage marker attached. 

Also, after placing the salvaged Holome, it moves between the archive and the field if there is a change in the field, such as placing or collaborating with another Holomem.

This is not a bug that appears when you play Marine, It's a bug that only appears if your opponent plays Marine.

This means that the user who plays Marine doesn't know if the bug happened.

Will investigate, thanks!

Bug: After Oshi Kiara's "Rise from the ashes" returns the downed ("Kneel." Kiara in my case) HoloMem's cards back to the hand, Sora's "It won't stop" art (if dice roll succeeds) will keep attacking the HoloMem card while in hand. The HoloMem will be downed once again and archived.

Thanks for the report, I'll add a test and fix this.

Bug:
Using Suisei Oshi, when using Suisei 2nd (hBP01-081) to down an opponent's center/collab , if their Oshi is Kiara, the opponent's SP Oshi skill triggers appears before Suisei's SP Oshi's trigger. If the opponent chooses to use their SP Oshi skill, Suisei SP Oshi trigger does not occur when it should have triggered on damage.

Thanks for the report, I will investigate.

(1 edit)

Zero Gravity Jump doesn't have its dice roll effect.

Edit: Actually that effect only appears on the English proxy card, weird.

Looks like an issue with the proxy card, i'll work on getting it fixed

BUG: it won't loss life from both your menber being downed and skill effect if you use Kiara's sp oshi skill, and those cards that sp skill choose can still back to your hand

I don't understand what you're trying to say.

If you use Takanashi Kiara's SP oshi skill "rise form the ashes," you won't loss any life, and the cheers won't send to your stage.

That's what the skill does? It prevents 1 life loss when you use rise from the ashes.

I see. It seems like i misinterpret the skill.

需要日語

If you know someone who wants to contribute, I have set the project up for translation. I need someone to go through all the text though.
CHATGPT:
「もし、貢献したい人を知っていたら、プロジェクトを翻訳できるように設定しました。ただ、すべてのテキストを確認してくれる人が必要です。」

(-1)

BUG: hBP01-067 if your archive has less than 6 holomem, her art won't return any cards(while it should return all holomems)

hBP01-064 batontouch should be 0

I'll update 064.

Are you sure about 067? I just tested it and it seems to be working. If I have 2 holomems in archive, i have to return them and i get +20 power.